1.
Salim S, Muhammad Bagas F, Mohamad Aji Prasetia, Lubis MAF. Implementation Of Game-Based Learning Using Kahoot Application In Increasing Student Interest And Motivation. Scientia [Internet]. 2024Jul.13 [cited 2025Jul.24];13(03):325-3. Available from: https://seaninstitute.org/infor/index.php/pendidikan/article/view/2501