Salim, Salim, Muhammad Bagas F, Mohamad Aji Prasetia, and Muhammad Arif Fadhillah Lubis. “Implementation Of Game-Based Learning Using Kahoot Application In Increasing Student Interest And Motivation”. Jurnal Scientia 13, no. 03 (July 13, 2024): 325-335. Accessed September 13, 2025. http://seaninstitute.org/infor/index.php/pendidikan/article/view/2501.